Address, Building Businesses in Virtual Worlds|
* Regulating Virtual Worlds
* Education, Kids, and Teens in Virtual Worlds
* Connecting East and West
* Understanding Virtual World Inhabitants
* Space, Place and Culture Inside Virtual Worlds
* The Wealth of Virtual Nations
* Building Virtual Worlds
Address: Dr Balaji Sadasivan, Senior Minister of State for Foreign Affairs
and Information, Communications and the Arts, Republic of Singapore.
Building Businesses in Virtual Worlds
Virtual world builders now encourage third parties to develop content inside their worlds, and so we’ve seen the rise of businesses built inside virtual worlds. This panel will explore the nature of these businesses, and look at how businesses get built within virtual worlds. It will ask whether the trend has played out, and examine the future of businesses inside the virtual worlds.
• Mandy Salomon, Swinburne University (Australia)
• Ken Brady, Centric (USA, China, Japan)
• Guntram Graef, Anshe Chung Studios, Ltd. (China)
• Jerry Paffendorf, Wello Horld (USA)
• Ted Tagami, Millions of Us (USA)
• Bret Treasure, Inside This World (Australia)
Legal experts explore how controversies related to intellectual property, real-money transfer, gaming as political speech, time-limit addiction laws and the policing of Internet cafes play out throughout the region. They will also draw our attention to culturally variable assumptions that underpin analytical approaches to these issues.
• Herbert Burkert, St Gallen University (Switzerland)
• Charles Lim
Aeng Chang, Singapore Attorney General's Chambers (Singapore)
• Joshua Fairfield, Indiana University School of Law (USA)
• James Grimmelmann, New York Law School (USA)
• David Post, Temple Law School (USA).
Kids, and Teens in Virtual Worlds
There has been an explosion of interest in the use of virtual worlds in education. This panel will examine what works and what doesn’t work, and will present some ideas for the effective use of online spaces for student learning. It will also ask examine how children and teens interact within virtual worlds, and what this teaches us about building kid-and-teen-friendly environments for learning and playing.
• Betsy Book, Makena Technologies (USA)
• Aaron Delwiche, Trinity University (USA)
• Angeline Khoo, National Institute of Education (Singapore)
• Karl Wolfgang Mueller-Wittig, Nanyang Technological University (Singapore)
• Doug Thomas, USC-Annenberg (USA)
• Connie Yowell, MacArthur Foundation (USA)
East and West
Experts explore variations in playing styles, the influence of game mechanics on cross-cultural cooperation, the challenge of intercultural communication, and outcomes of forced localization. This panel will also explore issues of society, governance and virtual worlds as a vehicle for people-to-people diplomacy.
• Allen Varney, The Escapist (USA)
• Cecil Chua Eng Huang,
Nanyang Technical University (Singapore)
• Joshua Fouts, USC Center for Public Diplomacy (USA)
• Marko Skoric, Nanyang Technological University (Singapore)
• Judge Unggi Yoon, Busan (Korea)
Virtual World Inhabitants
As the virtual world landscape matures, industry and academic researchers are developing systematic methods of measuring user behaviors and understanding resident attitudes. This panel explores the value of quantitative and qualitative approaches to such investigations.
• Dan Hunter, New York Law School (USA)
• Henrik Bennetsen, Stanford Humanities Lab (USA)
• Aleks Krotoski, University of Surrey (UK)
• Ian Lamont, Computerworld/Harvard University (USA)
• Thomas Malaby, University of Wisconsin Milwaukee (USA)
Place and Culture Inside Virtual Worlds
The panel will discuss issues related to the relationship between space and place, and how ¬ or if ¬ these relationships translate from physical to virtual worlds. The discussion is intended to cover issues ranging from how we can recreate a sense of place within virtual environments, to how this sense of place impacts people’s different engagements with one another and affect their conduct and activities in particular spaces and territories.
• Yehuda Kalay, UC Berkeley (USA)
• Erik Champion, University
of Queensland (Australia)
• Kevin Collins, Indiana University School of Law (USA)
• Yee Fen Lim, CAPTEL, Nanyang Technological University (Singapore)
• Jeff Malpas, University of Tasmania (Australia)
Wealth of Virtual Nations
The treatment of virtual property by some Asian courts has diverged markedly from the stance taken in the West. Far from treating virtual artifacts as the intellectual property of the game developer, several Asian courts recognize the rights of players. This panel examines the current practices of wealth creation in MMOGs. It looks at the law on intellectual property and virtual property in a comparative perspective, and examines the recent developments in various countries. What are the rights and responsibilities of platform owners and operators, of players, and of citizens in these new online societies?
• Gregory Boyd Esq.(USA)
Abrahams, Deacons, Media and Telecommunications Group (Australia)
• M. Scott Boone, Appalachian School of Law (USA)
• Roxanne Christ, Latham and Watkins (USA)
This panel will focus on the issues for
developing virtual worlds and MMOGs. A lot has changed now that virtual
worlds are going mainstream, and various technical and management issues
have to be addressed. This panel of experts will examine some of the
problems that they have faced, as a consequence of success.
• Christopher V. Sherman, Show Initiative, LLC (USA)
• Richard Bartle, Essex
• Jean Miller, Linden Lab (USA)
• Mike Wilson, Makena Technologies (USA)
• Hui Xu, HiPiHi (China)
• Vincent Tobler, GoGo Frog (Australia)